Abstract
We present a novel method for synthesizing solid textures from 2D
texture exemplars. First, we extend optimization-based 2D texture
synthesis to synthesize 3D texture solids. Next, the non-parametric
texture optimization approach is integrated with histogram matching,
which forces the global statistics of the synthesized solid to match
those of the exemplar. This improves the convergence of the synthesis
process and enables using smaller neighborhoods. In addition to
producing compelling texture mapped surfaces, our method also
effectively models the material in the interior of solid objects. We
also demonstrate that our method is well-suited for synthesizing
textures with a large number of channels per texel.
@article{KFCODLW07,
author = {Johannes Kopf and Chi-Wing Fu and Daniel Cohen-Or and
Oliver Deussen and Dani Lischinski and Tien-Tsin Wong},
title = {Solid Texture Synthesis from 2D Exemplars},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007)},
year = {2007},
volume = {26},
number = {3},
pages = {2:1--2:9},
}
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