We compare against the commercial Vector Magic software. The results were created with the registered online version available at http://vectormagic.com. |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (4x) | Our Method (4x) | Vector Magic (4x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (8x) | Our Method (8x) | Vector Magic (8x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |
Input | Nearest (16x) | Our Method (16x) | Vector Magic (16x) |