Comparison to
ARDECO


We compare against method described in

Gregory Lecot, Bruno Lévy,
ARDECO: Automatic Region DEtection and Conversion,
Eurographics Symposium on Rendering, 2006

The results were created with the author's original implementation, available here:
http://alice.loria.fr/WIKI/index.php/Graphite/Ardeco


Help
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Mario and Yoshi 2
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Yoshi 3
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Bomber 4
Super Bomberman, © Hudson Soft

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


386 Enhanced
Windows 3.1, © Microsoft

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Keyboard
Windows 3.1, © Microsoft

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)