Abstract
We propose a novel image-based rendering algorithm for handling complex
scenes that may include reflective surfaces.
Our key contribution lies in treating the problem in the gradient domain.
We use a standard technique to estimate scene depth, but assign depths to image gradients rather than pixels.
A novel view is obtained by rendering the horizontal and vertical gradients, from which the final result
is reconstructed through Poisson integration using an approximate solution as a data term.
Our algorithm is able to handle general scenes including reflections and similar effects without
explicitly separating the scene into reflective and transmissive parts, as required by previous work.
Our prototype is fully implemented on the GPU and runs in real time on commodity hardware.
@article{Kopf2013,
author = {Johannes Kopf and Fabian Langguth and Daniel Scharstein
and Richard Szeliski and Michael Goesele},
title = {Image-Based Rendering in the Gradient Domain},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2013)},
year = {2013},
volume = {32},
number = {6},
pages = {to appear}
}
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